KAKOMI HUNT
Two colours of balls drift around the board. Click three or more of yours (the filled cyan ones) and press Space: every enemy ball inside the shape turns to your side.
The enemy rides on its own balls and hops between them. Surround it to hurt it. Take away every ball it can stand on and it starts to crumble. You have 90 seconds.
- The wider the shape, the longer you have to hold it before it closes. The enemy will try to shoot one of your picked balls out from under you.
- It heals from a glowing ball it is drawing power from. Take that ball to stop it.
- Push it to the edge: it can't dodge there, and your hits land harder. Pin it in a corner and it loses health every second.
- Chain captures within 7 seconds for a combo.
Three difficulties, best times saved per difficulty, and a short tutorial the first time you play.
Controls
- Left click — pick one of your balls
- Space — close the shape
- Right click / Backspace — let go of the shape
- P / Esc — pause (in fullscreen, Esc leaves fullscreen first; use P)
- R — restart
- 1 / 2 / 3 — Easy / Normal / Hard
- L — English / 日本語
Credits
Made with Godot Engine. Japanese text uses Noto Sans JP (SIL Open Font License 1.1). Its licence is in CREDITS.txt, uploaded with the game files.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | hanzaki93 |
| Genre | Strategy |
| Made with | Godot |
| Tags | Abstract, Arcade, Minimalist, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English, Japanese |
| Inputs | Keyboard, Mouse |
| Accessibility | Interactive tutorial |
| Links | Blog |
| AI Disclosure | AI Assisted, Code, Sounds |
Development log
- KAKOMI HUNT is out1 day ago




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